Just downloaded this today and really enjoying it. You should pick a method that you’re comfortable with and move forward from there.
![space simulator games space simulator games](https://static3.srcdn.com/wordpress/wp-content/uploads/2021/05/Video-Games-Space-Sim-Rocket-Science----V-Rings-Of-Saturn-Title.jpg)
Both of them offer great options and features for their users and both have very different methods for making games. I don’t really want to take sides on which program I think is better. You must keep in mind though that Stencyl offers much the same as Flash and when used properly can be quite comparable. I can see GameBuilder that you have a strong understanding of AS2 or AS3 as your games a simply fantastic! Congrats on the sponsorship and the money you’ve made so far! I know how much work it takes to learn AS3 / AS2 since I’ve been using Flash for a couple of years. It takes a lot of leaning and commitment to master Flash and being able to properly utilize it. I really do admire people that use Adobe Flash and actually know the language. You have to make them yourself or find them on the StencylForge and considering that most kits are originally made from scratch you shouldn’t see too many direct knock-offs unless the person did in fact use the kits directly.
![space simulator games space simulator games](https://i.ytimg.com/vi/Os96bzcqeHc/maxresdefault.jpg)
Keep in mind that you can’t transfer the scripts from one game to another. I really hope that users don’t just use the kits and examples as a basis for their own game, but instead try to learn from these examples and incorporate some of their ideas into a future game that they create. I agree with you on many instances GameBuilder, the fact that a user could create a game in minutes seems quiet unfair – especailly to someone that might have worked on something similar in Flash for weeks or months. And you know why you can make physics games in minutes? Because you didn’t make it! The physics is automatic in Stencyl.\_.
#SPACE SIMULATOR GAMES HOW TO#
So if you didn’t know how to code a firing bullet you could download such a script and then learn from there. I’d like to see the downloadable scripts as a method of learning how to actually code something along those lines. This option is entirely open to every user and while it may not be as promoted as much, but it is a definite option. Anyone that has a background of any scripting language may use the option to create their own code from scratch and then use that in their game. The truth is that while there are many scripts to download, there is not a script for everything. It’s not entirely fair to make the logical jump that someone that uses Stencyl has completely taken others scripts and manifested them all into one games. To use a snippet of the quote above, “There is no reason why every single flash game developer on the planet should need to write the code for a platforming game from scratch, but for the most part, they do.” Stencyl allows the user to focus more on their game and not on something that has been made a hundred, if not a thousand times before that could take long weeks or even months in Flash that could be made in Stencyl and implemented in a single week or even a single day. Stencyl allows you to use ActionScript 3, Box2D and Flixel to script your own games and create your own “behaviors” for your scenes and actors (movieclips).
![space simulator games space simulator games](https://www.old-games.com/screenshot/4341-5-microsoft-space-simulator.jpg)
While I agree that Stecnyl can be someones lazy replacement to Adobe Flash, when used correctly Stencyl can be used in a very professorial manner. Our games will flourish as an art form when we can spend more time focusing on making the games fun and less time creating systems from scratch that have already been built hundreds of times by other people.” () There is no reason why every single flash game developer on the planet should need to write the code for a platforming game from scratch, but for the most part, they do.
![space simulator games space simulator games](https://s.yimg.com/ny/api/res/1.2/yDDgOqWKYxtXiA_Q98SyPw--/YXBwaWQ9aGlnaGxhbmRlcjt3PTY0MDtoPTQ4MA--/https://s.yimg.com/uu/api/res/1.2/guKh4O3tA5pplIRaoKhQwQ--~B/aD00ODA7dz02NDA7YXBwaWQ9eXRhY2h5b24-/http://media.zenfs.com/en_US/News/US-AFPRelax/kerbalspacebann.e3110100138.original.jpg)
Damijin also developed Balls in Space, a game made in Stencyl, scoring a rating of 3.7/5.0 and over 100,000 plays on Kongregate.ĭamijin also brought up a very good point, which I agree completely with: “This collaboration with other developers will help us to finally stop re-inventing the wheel. Although, Damijin, who helped beta test Stencyl and actually posted on Stecnyl’s official blog several times, is someone who I’d consider a very popular developer, scoring millions of hits on his games, on Kongregate alone. Also to answer your question GameBuilder, “How many popular devs use Stencyl” the truthful answer is, not many. Stencyl gives people the opportunity to stop reworking an correcting their scripts to death (I spent hours today reworking and rewriting a script today in Flash) and instead focus on the game, the gameplay, replayability, game design, et cetera.